Unlike the original Tekken Tag Tournament, the game's sequel features a storyline although it is still not the series canon. However, certain characters' endings are canon, which are followed in the sequel game Tekken 7. In the story, Heihachi Mishima has developed a rejuvenation serum, which has the ability to regress his appearance and power. After consuming it, Heihachi hosts another King of Iron Fist Tournament, sensing powerful challengers who would come to the tournament.
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I apologizethat this review is kinda long, but you can blame Namco for packing so much damn content intothis game! TTT2 comes packed with all the staple modes: TeamBattle, Survival, Time Attack, and Pair Play Mode (with up to 4 human players).You can even pair up with a local friend and test your skills online againstother players. Unfortunately, you can't pair up with a player online though.Thanks to the generous allotted time given when activating Tag Assault after a bound, tagcombos in Pair Play are actually relatively easy to connect! While playing TTT2with my girlfriend (whom isn't a serious player), I was astonished that we wereable to perform full-length tag combos time and time again. With a little morepractice... she could be tournament-ready. Tekken Tunes is one of my favorite new modes, and certainly one of the most innovativeextra modes to ever appear in a fighting game! In Tekken Tunes, you can selectANY music currently on your console and set them as in-game BGMs for stages andvarious menus. Future DLC containing past Tekken soundtracks was also bemade available for purchase if you want to go the nostalgia route. I find it a bit sad that many "mainstream" reviews of Tekken Tag 2didn't even mention this mode, as if it didn't exist. It shouldn't beoverlooked, because Tekken Tunes is an awesome, timeless feature that reallyextends the life of the game. Following in line with past console installments, TTT2also features Theater Mode which allows you toview content such as past endings & intros, and listen to soundtracks fromprequels - Another solid mode!As far as presentation goes, Namco did the majority of things right. In ArcadeMode, every single character in the game has a full-length ending movie (eacharound 1-2 minutes long). I actually can't remember the last time I wasactually satisfied with so many character endings in a fighting game.Although TTT2 isn't a "story driven" game (by design), most endingscontain a lot of heart and fan service. The only thing I think Namco did wrong with Arcade Mode was the fact thatopponents are customized (and they went overboard on many of them). Hey Namco... I don't want tofight Ganryu with a pink mohawk or Raven with a cowboyhat & wings in Arcade Mode. Goofball opponents like that should've been left for Ghost Battle, and theseugly customizations alone will probably turn off a few casual players who areexpecting a well thought out "1-player experience". On the bright side,the silly custom characters won't show up in Time Attack or Pair Play mode. Onemore gripe I have about Arcade Mode is that rank promotion iconsare way too large, and awkwardly interfere with the pre-fight character intros.
Final Words:After 17 years, Tekken is stilldelivering its unique brand of 3D fighting with style and innovation. Even if you're not along time Tekken fan or dedicated player, you should still be able to respectthe effort producer Harada and Namco packed into this title. If you're somehow expectingmore content than what is found in this game, you'll probably never behappy... because TTT2 is the most complete fightinggame package released in a long time. Namco brought back tons of classic characters in TTT2, leaving eventhe "nitpicky" Tekken fans with nothing fathomable to complain about. Whilesome of the "less-popular" returning characters like Forest Law, P. Jack, Angel, and Alex have similar movesets to other fighters, they all present a respectablevariety of their own unique moves. Calling them clones would beinaccurate... as these "successors" actually offer much more distinctionthan the likes of Street Fighter's Ryu and Ken, for example. In a cleverway, Namco also gave the classic characters some "old school" moves(with updated animations) from earlier versions of the movesets... yet another fan service that veteran players can appreciate. While some fighting games of this era controversially incorporate "simplified"systems and comeback mechanics to appeal to casuals and beginners, TTT2 unforgivably keeps the formula that has proven successfulin the past - "rewarding players who put the time and practice in". Tekken is, andalways has been, a hardcoreplayer's realm first and foremost. While some video game reviewers (with limited fighting gameknowledge and abilities) may view this as a bad thing, it's anything but. An elaborate presentation,repetitive cinematic super moves, and perfect graphics doesn't make afighting game last for years... GAMEPLAY does. TTT2 delivers a truly unique gameplayexperience not found in any other game. Balanced or unbalanced, fair or unfair...TTT2 is what it is. TTT2's gameplay system and variety was built to last for years. Learn theropes, and quit button mashing... or get knocked the F%@& out. Welcome to TEKKEN. FUNFACT: TEKKEN Tag Tournament 2 was using rollback netcode before it was cool to talk about rollback netcode. That said, I enjoyed playing this game online on PS3 for over 4 years. Good times... good times indeed. Replayability = 10/10 for me.Casual players may never understand why Tekken's"insane" juggle system is so widely accepted by hardcore players. Whyhave juggles become so ridiculously long? ... I'll tell you why. Namco has kepta formula in place since the early days, allowing returning players to performcombos that they remember. For instance, if a player wants to try a combo they remember from Tekken 3 or Tekken5, chances are, they can perform that exact same combo in TTT2. Ofcourse, old combos aren't the best option for damage output, but returning players can usetheir previous TEKKEN knowledge as a solid starting point, adjusting accordingly as theyacquire better options. Instead of removing combopossibilities from the game entirely and forcing you to relearn everything,Namco simply extended the hits allowed in acombo. As you might've noticed in the 100's of amazing TTT2 combo videos,this philosophy has made possible some of the most stylishly badass tag combos everseen in a fighting game.While you'll need a lot more than juggles in your arsenal to win in high level competition, TTT2's open-ended combo system is brilliantly designed, offering literally endlesstools and room for creativity. I can't think of another combo system that isso open-ended and features a considerably balanced, massive character roster. To me, the only other game thatachieves this feeling is MVC2 (minus the balance). The negative tradeoff of such an open-ended system is the existence of some veryvery nasty, damaging combos, as well as "gimmicky" tactics thatcan give even the cleanest players a lot of trouble.Sadly, TTT2's openness for creativity leads some players to rely ongimmicks (and sometimes it actually works in this game). TTT2 also rewards aggressive play-styles, possibly more-so than in any TEKKENgame to date. This makes for some of the most intense, fast-paced 3D fightinggame battles of all time.Although I've played TTT2 competitively for over 4 years in tournamentsand online, I of course have my nitpicks. I dearly miss the 7-second "Tekken5/6 style"instant replays. Namco likely removed them due to the unavoidable character disappearing andclipping in TTT2. With drastically shortened instant replays (strangely, even shorter than in TTT2: Prologue),no longer can we observe a different angle of the finesse thatcharacters put into their moves (which does provide an immensely betterappreciation of the animation quality). I definitely wish the replays were longer. Lastly, there's a weirdblurring effect that occurs during team win poses in the PS3 version (fixed inthe Wii U version)... I wish they could'vecleaned that up, along with the aliasing. When it comes to content and possibilities, it just doesn't get much better thanTekken Tag 2. TTT2 is better than the original TekkenTag Tournament in every way possible, evolving the gameplay engine and thecharacters wisely. If you're looking for a completely reinvented game of Tekken,you're not going to find that here... please see yourself out towards the doorthat says "What isn't broken, doesn't need tobe fixed." There's a reason why they don't suddenly change the rules ofbaseball... and there's a reason why learning how to play the piano isdifficult. If you put the time and practice in, like in any qualityfighting game, you will be rewarded in TTT2 (and will continue to berewarded in future sequels). Thanks to Namco's consistency, the competitiveTEKKEN scene continues to thrive (under the radar perhaps, but we're allstill playing).Fast forward several years to TEKKEN 7. As good as I thought TTT2 was as a player... TTT2 never took off as an esports title because it wasn't very fun towatch (and very difficult to get into for casuals). With its new mechanics and slow-mo feature, TEKKEN 7 redefined the series and ended up being the most successful installment of all time. Better than TTT2?Definitely. More balanced? Definitely. However, TTT2 was indeed more polished in some areas. Theendings, the customizations, and the freedom to create insane combos with nearly endless possibilities. TTT2 is a superb and very underrated fighting game.TFG Webmaster @Fighters_Gen 2ff7e9595c
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